cukkoo Small FYI, posting 4 posts in the forum isn't gonna help you. Its annoying people and in most forms considered as spamming. Anyway, I'm not that qualified to answer, but basically it's this procedure: Open Unity, create a GameObject, add a "KSPParticleEmitter" component (from PartTools), import your texture(s) and play around with the sliders until you are happy with your particle emitter Then compile your particle effect using PartTools, create a new CFG and attach your model/particle emitter via an `EFFECTS` node