I recently discovered that users can create mods with the same name. However we store mods in a path formatted like this: `_cfg(storage)/_//-` This brings the problem, that a user creates a new mod with the same name as one of their already existing mods, and also chooses the same version names, he overwrites the zip of his other mod. Now HebaruSan and I brainstormed some possible solutions for this, like silently merging the mods, however this still leaves the problem that a user can't create the "same" mod for another game (and there might be mods that will be ported over from KSP to KSP2 or even Balsa). A possible solution is to just store the mods for different games in different directories specified separately in the config (so instead of only `storage` we have `storage-ksp`, `storage-balsa` and so on). Would this be doable with the current setup or would this need some changes to how the storage is mounted?